Diablo 2 ice amazon build2/23/2024 and yet, for various reasons, they kinda fell out of favor and rarely get much attention. And finally, we have a ton of builds somewhere in the middle - Hell viable, quite powerful, some of them able to go solo/untwinked. They rarely make it through the Hell mode, but who cares, you take them as far as you can (it was fun while it lasted attitude) and never look back. Then we have "Experiments", usually built around second rate skills (Wake of Inferno, Impale, Teeth), quirky runewords or underpowered uniques and sets. It also includes devilishly fast MF sorc builds (light, blizzard, meteorb etc.), Trist runners (smiter) and some other foolproof, powerhouse strategies. The first I would call "Superelite" - high-octane, devastating strategies used by everyone and their mother, such as hammerdin, trapsin or wind druid. We basically have three categories of builds in Diablo II.
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